PARPG

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It seems that every blog has a weekly roundup of sorts, posting related (or semi-related) links from around the web.  So, to give this blog validity, I think it’s a good idea to follow suit.

It’s been a busy week for me, as I’ve mentioned before: I’ve been staying up ’til midnight or later working on music for Brandon Irwin, got sick, built a fence (where, during clean up, I was able to source out a couple BEAUTIFULLY squeaky hinges), and got right back to writing music.  Game Design Concepts has taken a back seat to a heavy workload at my 9-5 (I’m taking a break from that, right now, just to write this), and PARPG and the GAME have followed suit against the approaching Churches deadline.

I can’t pretend it’s been all work, though, and to accent that, I present to you this weeks links.

Music to Listen To:

  • He Who Brings The Night. A sweet song I stumbled upon today, by Thomas J. Bergersen.  Give it a listen, and let him, and me, know what you think. ( @ nemesisII )
  • Peace Piece. A set of videos related to Peace Piece, by Bill Evans. I’d love to play piano like that, and I’d never heard a bowed vibraphone before. ( @ the music of sound )
  • Fun.  My brother, Steve, mentioned this band to me, claiming I wouldn’t like them because they’re too eclectic. (This’ll show him!) Fronted by Nate Ruess of the now-dead Format, this band is super… um… fun. ( @ Fun )

Music to Read About:

  • DRM is Dead.  In the early 2000s, I ripped all 200+ CDs I had onto my computer, trying to get with the times of moving to digital media, using Windows Media Player, which added DRM by default.  A few years later, those CDs were stolen, and the computer I was holding my music on died (the motherboard, anyway)… A few years after that, I hooked up the old hard drive to retrieve my old music and found the DRM had expired, and I could no longer use music that I rightly owned.  Long story short, if DRM  had never happened, I’d have a lot of music I’ll never have again.  This couldn’t come soon enough. ( @ Gizmodo )
  • Trent Reznor: What To Do as a New / Unknown Artist. The music industry has changed, and is changing; Nine Inch Nails’ frontman lays it all out how he feels new and unknown artists should do to get themselves out there. ( @ hypebot )
  • Why the Academy is Scaling Back Best Original Song.  Not only has the music industry changed, and DRM died, but the film industry is moving away from original compositions in favor of paying rights for popular songs. (Even when they don’t fit. I’m looking at you, 21 Guns, by Green Day, in Transformers 2).  John Piscitello sums it all up pretty nicely, and even throws in a Marylin Monroe video to spice things up. ( @ Film Composer Blog)

Game Design

And here I thouht I wouldn’t have anything useful to share. :)

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I promise, I won’t update nearly this often in the future.

Last night I got around to playing with the electric hip hop beat I was working on.  I doubled the bass track with a stock Kore Player bass, and I cleaned up the guitar.  Also, I (accidentally) changed the lead synth sound, and I don’t like it as much.

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If I’m lucky, tonight I’ll add some more to it.

Also, I’ve been pounding away at remixing a PARPG track that Matt Becker wrote.  He did a good job with it, capturing the desolation and depression we asked for.  He did such a good job, in fact, that I can only spend about an hour remixing it before I have to work on something else.

When I get closer to a finished product, I’ll upload it here for your listening pleasure.  In the mean time, you have to deal with my hip hop.

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Ah, first entry. Unless you’re one of my personal friends, or find me incredibly interesting –assuming I’ve written more than just these few words– I’m honestly surprised you’ve stumbled across this page. It’s not that I find myself boring, but as the unspoken rules of the blogosphere go, reading the first few posts of a new blog is about as taboo as wearing nothing but a pink corset to a business meeting. (It flies in some circles, but most it’s just unheard of.)

So, how did I get here? Passing all the nitty gritty that gets us all here (it’s not that kinda blog!), my story sounds pretty similar to just about every other non-prodigy musician’s, writer’s, designer’s, or composer’s story. I started at a particularly young age, producing absolute drivel, but I have a supportive family that felt lying to me was a good idea. They said “I love it!” and told me to keep it up, and I did.

Piano lessons, public school band classes, Dungeons and Dragons with friends, an overactive imagination, various jobs to pay the bills, various bands to build my musical arsenal… I didn’t write much, not traditional writing anyway; that was my brother’s area. For those of you without siblings, that means I never considered writing as an option, but that didn’t mean the ideas never came, only that I never learned to polish them.

I started writing music for short films, church projects, and that lead me to sites like indiegamer.com, which lead me to PARPG.net, a project that I’m currently working on. I signed on to write music, and when the other composers started moving in, each with more experience, I opted to move into sound design. Being so early in the design process, and hanging out in the forums, I started contributing story ideas, with people taking note and seeming to enjoy what I was putting out.

I began reading game design blogs, hoping to find some direction I could move in PARPG, and I came to realize that all of my D&D games and overactive imagination were priming me for this.

This blog will serve as a progress report for everything I’m learning, and doing, concerning music, sound, writing, and design.

Here’s to moving forward.

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