Kore

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Huge!

HUGE! from Brandon Thomas Irwin on Vimeo.

This video easily signifies my greatest work, to date.  Brandon gave me a spoken-word version of the poem over a year ago, and asked me to write music, because he was going to make a video for his girlfriend, Abbey.  He didn’t know, at the time, that he was going to propose, but I knew exactly what it was going to be when I listened to it.

I haven’t talked about this, because it was supposed to be a secret.  I’m still not sure how Brandon got Abbey to be in a couple of the scenes without her being wise to it’s end purpose, but I’ve gotta say, it’s pretty awesome.

Eric Santoro played drums, but, otherwise I wrote, sequenced, and recorded all the music.

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Tonight’s One Hour Audio was a bit of a disappointment, at least to me. A bad choice of synths to work with, a major key (C Major at that… the cheesiest of all keys), and an attempt at something with a little more structure all lead up to me writing something I’m pretty sure will hit the scrap pile.

As always, let me know what you think.

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So, I’ve finally decided that I should stop putting things off, and start practicing my composition. Like all things, composition can only get better from practice, right?

The reason I’ve finally given in to what I know I SHOULD do is the Global Game Jam, which is coming up in almost exactly a month from today. I’ve got to be fast for that, especially given that I’ll be one of few composers, if not the only one, available for that event, and I suspect I’ll be approached by more than one group to make music for their games.

Also, in composing, I’ve heard that you get paid by project, not by hour you put into something (which makes sense), so the less time you can spend on each project, the more you can make in the long run.

So, I gave myself an hour to start from scratch and write everything I could on one idea, followed by 10 minutes to do final arranging, mixing, and mastering. It was chaotic, loop based, and, overall, turned into something I could probably use in the future with a little refining.

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Let me know what you think.

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ReWire Project

Over the last few weeks, I’ve been battling my computer… specifically, Komplete 5, and Sonar LE.

The issue with Komplete was my own fault; I opened (at least) one of the instruments as a plugin before I opened it as a stand alone version. I don’t remember that being written anywhere obvious in the installation manual or anything, but it’s what happened. And, admittedly, I’ve been fighting with this since the day I got Komplete. That is, until two weekends ago when I started the LLLOOONNNGGG process of uninstalling all NI products, and reinstalling them, opening them, updating them, and opening them again. It’s taken 2 weeks, because I have a life away from this particular computer (though you’d never know it.)

The issue with Sonar is simply this: it’s a demo version, and it’s not made to run in Vista. Yeah, I run Vista. So, it crashes unexpectedly, and without consistency. Luckily, it’s that time of year where both Christmas and my birthday fall, and hopefully I’ll be able to move away from demo products, or at least some of them.

Well, because of the battling, while I’ve been doing all this mucking around to get my computer back to where I can work on Violet Kiss (which I’ll be doing minutes after I hit Publish, get a beer, grab my guitar and stuff from the car, and… well… about 30 minutes to an hour after I hit Publish), I’ve been playing around with Ableton Live (Live Lite, to be honest… another demo product, but with A LOT better support).

I’m still not a Live expert, but I no longer hate the program now that I know 3rd party Live Sets exist. But one thing I can now do is ReWire Sonar and Live together, which opens up a new realm of possibilities — Live Lite is limited to 8 audio tracks, which just isn’t enough for large projects, but it IS enough to bring a smattering of Live-exclusive sounds into a larger, Sonar-hosted, project.

So, this is my first experiment with ReWire.

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All melodic instruments are played in Sonar, while the percussion is in Live. Sonar was the Master, Live the slave, though the only thing that really changed there was which program I used to bounce this down.

The music box sound is from Kore, and so is the reverse delay; The bass is from Massive. There are 3 different drum kits used, Carbonized, Latin Percussion, and a Bright British kick… everything but Carbonized was ran through a delay, and Carbonized has it’s own.

Also… regular listeners to this blog will recognize the melody from the Churches – New York track. I’ve been kicking this melody around for awhile, and I initially intended it for a PARPG song, which is where the music box tracks came together. Now I’ve pretty much kicked this melody around to the point of never being able to use it again (which isn’t a bad thing.)

As always, let me know what you think.

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Monkey Egg

Recently, a friend of mine from the local IGDA and Utah Indie Game Dev groups and I have started a game development “company,” if you will.  Our focus, right now, is to create portfolio pieces for us and everyone involved, which will get us more exposure in the future.

I can’t really tell you much more, because there’s not a whole lot out there, but I’ll get something up eventually.

In other news, financial troubles have shut off my internet at home, which has shown to be a problem on the composing front: Native Instruments’ products, which I rely on fairly heavily, check their registration every time you start them up via their Service Center… basically, without the internet at home, my products only show as unregistered, and aren’t working.  (If any of you know a solution to this, I’d love to know.)

So, my music, at least computer based, has taken a back seat to writing, which only requires a pencil and paper.

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Over the next few weeks, I plan on compiling my knowledge, both first and second hand, on (as the title suggests) guerilla / punk rock marketing for modern composers.  The information I’ll be given is freely available on the internet, but it’s either hard to find or adapted from other sources not intended for composers.

Also, this information can easily be adapted to any other field, creative or not, within reason, so please don’t feel like this is just for composers.

Finally, this series of entries will be updated as I do, and learn, more things.

So you fancy yourself a composer, huh? Or you want to be?  Awesome.  I’m not going to ask you why, or try to deter you in any way.  What I am going to tell you is it’s going to be hard. Movies are relying less and less on original music. it’s getting harder and harder to break into the video game industry, and as home recording is becoming more accessable, the independent music and sound category is getting saturated with people who want the same thing as you.  To write music.  So, it’s going to be hard.

Now, I can’t make you a better composer.  But I can show you where to start, and point you in the right direction.

Step 1: Establish an Online Presence

What, you expected some thing different? Maybe some thing that actually involves music?  Well, that’s coming, but as search engines base your ranking on the age of your site, the longer you’re online, the better.

  • Get your own domain. (Yes, that’s an acting blog, but the principals apply here.) You shouldn’t use MySpace, SoundClick, or any other social networking site as you only contact info.  Why? First off, not everyone has an account on those sites, and most of them require an account for contacting you. If you expect all of your potential clients to use MySpace to contact you, you’re shooting yourself in the foot.  Second, it’s unpforessional.  Think about this: which sounds more like I’m serious about my craft? “My website is MySpace.com/DaveMatney” or “My website is DaveMatney.Com“  Easy pick, and at less syllables and characters, it will flow off the tongue easier, and fit better on business cards and things like Twitter.  Also, my final thought on this is to pick something only you will have, like your name or a nickname you will ALWAYS use.  Once you set up this site, you should NEVER pull it down, as long as you’re trying to market yourself.
    • Build the best site you have access and ability to.  If you’re not comfortable with web design, graphic design, or photography, ask around; chances are, someone you know is and will be willing to help you for cheap or free.
  • Set up an email address with your new domain.  This is you business email. Use it for nothing else. Even if you have it redirect to GMail, hotmail, or something else, anyone that contacts you should send emails to, and recieve emails from, your business email.  Why?  Again, it just looks more professional.  Also, over the phone, explaining your email address is “Dave at Dave Matney dot com” is WAY easier than “Dave dot Matney dot UT at GMail dot com.” (the second email address doesn’t exist, but Dave.Matney@gmail does, and it isn’t me.)
  • Join every social networking site, and related internet forum, you come across.  Stick with a single username (I suggest the same one you used for your domain), link you own domain from them, and at least post a hello in the introduction threads.  Why?  Search Engine Optimization, first off. The more sites that link to your site, the higher you ranking.  Second, personal Search Engine Optimization.  What’s that?  Google Dave Matney.  At the time of this writing, all but two of those links were related to me. What does this do? When I introduce myself to someone, it becomes easier to find me.

Step 2: Prepare to Make Your Music Digital

Yeah, you’re right; this isn’t “write music,” either.  Why not?  One simple reason: people aren’t going to wait for you to “get ready.”  They’re going to want your music, and they’re going to want it immediately. They’re not going to wait for you to purchase software, hire musicians, record, digitize, and send it to them. In most situations, they’re not even going to pay you up front for your work; they’re going to expect you to have everything you need to make music for them, and get it to them.  That includes access to funds to print the score, hire and record an orchestra, if that’s the method you’re expecting to take.  For most of us, that’s not the kinda scratch we have laying around, so we’ve gotta figure something else out.

If you already have a system that works for you, then feel free to skip this step.  If you don’t, I’m not going to explain the absolute nitty gritty when other people already have. I am going to say that you don’t HAVE to write and record all of your music on a computer if you’re more comfortable with a piano, manuscript, and have access to a multi-track recorder.  Going that route may be easier or cheaper, given your experience and the amount of gear that you already have. But, if you’re totally new to this, start digital.

Also, whether it’s on a Mac or a PC doesn’t matter, anymore.  So stop arguing.

Step 3: Build Your Portfolio

This is the stage of the game I’m currently at.

Finally, you’re writing music!  So, what should you write?

Well, whether or not you’re planning to write music for role playing games, I don’t feel like it’s a stretch to say roleplaying games require the most musical versitilty. And, lucky for us, Patrick Gann, at RPGFan, has made a list of the types of music all RPGs have.

  • Overture (Opening)
  • Castle
  • Town
  • Field
  • Dungeon
  • Battle
  • Final Battle
  • March (Ending)

So, write that.

If you’re not the type to just write without a project, you’re not out of luck, you’re just out of easy options. Ask around for leads on independent films or video games that may need music, and check places like Craigslist, GameDev, and IndieGamer.  Contact them, offer to write music for them for free (explain you’re looking to build a portfolio), and hope.  You’ll send out far more emails than you’ll recieve replies, and you’ll recieve more replies saying they don’t want you to help them than you will people that are willing to accept a blind offer for free music (go figure).

This is the stage I suggest linking any and all previous band experience you have, if you have any.

A few things about building your portfolio:

  • The average person doesn’t hear beyond sound quality.  No matter how good your songs are, if they don’t sound good, people won’t think they are good.  Write the best quality music you can, using the best sounding microphones and VSTs you can afford (there are tons of great, free, VSTs that sound awesome, even if they’re somewhat limited.  I personally recommend Native Instruments’ Kore Player and Compilation Vol. 1.)
  • At this stage, never ask someone to pay you for your work. They’re doing you a favor, not the other way around.  In fact, offering to people to write music for them forever, for cheap or free, if they give you this one chance isn’t a bad negotiation tool. But, if they offer money, don’t turn them down.
  • Be appreciative.  No one owes you anything, so treat everyone fairly.  Be honest and up front about your skills, how fast you work, and your limitations. You’re not trying to sell anything, you’re just trying to build a portfolio and a reputation.
  • Ask for testimonies about working with you, and the quality of you work; it will give your website and portfolio credibility.

In closing, I hope this helps.  If you have any questions, comments, or suggestions, please contact me or leave a comment.

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Creative Commons License
This Entry by Dave Matney, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

Breathe.  I can finally breathe again.  And sleep, at least for a little while.

I don’t remember much of this weekend, to be honest; starting Thursday at 7:00, I spent almost EVERY waking hour on music.  Fifty three hours, to be exact. Seven to ten Thursday at practice, ten to one after that on composing, six thirty Friday morning ‘til ten playing guitar behind my friend Perko for a local news show (we played probably less than 5 minutes on air, and even then the sound was pretty awful; we sounded great live, and on air you couldn’t tell), then after a quick lunch I spent the next six or seven hours troubleshooting my computer so I could then stay up ‘til one again working on music.  Saturday was straight through; seven AM to one AM.

Sunday I played guitar at church, then went home and had an unplanned break (my wife –who was in Idaho 2 hours away from me– was in the ER the night before, nothing major, and she was pretty much dead to the world in pain and on pain meds, so I hung out with my son. Then I was so exhausted I couldn’t stand up from laying on the floor; I don’t remember going to bed.)

Back to work on Monday, at 8 am, and when I got home at six thirty, I started pounding away at music, until 3 am. 3 out of 5 songs finished, and that’ll have to do.  1 song completely scrapped, and rewritten twice in the previous week, the last time started just before one am.

That was last night; back to work at 8 am this morning, and I think my body realized when I was done with my morning appointments that, hey, I don’t have an immediate deadline looming.  I don’t have anything that’s forcing me to keep going, so now I must rest.

And rest I will, just not yet.

So… what all came from this?

Churches – New York

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This track, I feel, is the best track of all the ones I worked on this weekend.  I feel I need to clarify that this isn’t the production track; I cut apart and spliced together a different version to go below the film, and later I’ll clean this up for my portfolio. Just not yet.

I wrote, programmed, and recorded everything in this track.

Churches – Florida 2

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This track was built over the weekend, using an idea I started six or so months ago.  Everything within it was written by me, except the drum march;  I don’t remember which Gershwin tune I took it from, but I found a few MIDI files of Gershwin marches, took one, cut up the snare part into a loop that I liked, layered another snare part on top of it, and threw a kick below it.  So… TECHNICALLY Gershwin wrote the march… but only as much as the original photographers design elementary school collages.

Churches – Florida 1

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With Brandon throwing out ideas left and right, I wrote and recorded this song in two hours, with the first notes being struck just before 1 AM.  It’s intentionally sloppy.  The drum parts are Midi loops by Groove Monkey.

To write these, I used Sonar LE, various parts of Native Instrument’s Komplete and their Kore Player, Line 6′s PODFarm, and Make Music’s Finale.

Please, critique these.  And I’ll let you know when the videos that they’re for make it online, if they ever do.

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I promise, I won’t update nearly this often in the future.

Last night I got around to playing with the electric hip hop beat I was working on.  I doubled the bass track with a stock Kore Player bass, and I cleaned up the guitar.  Also, I (accidentally) changed the lead synth sound, and I don’t like it as much.

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If I’m lucky, tonight I’ll add some more to it.

Also, I’ve been pounding away at remixing a PARPG track that Matt Becker wrote.  He did a good job with it, capturing the desolation and depression we asked for.  He did such a good job, in fact, that I can only spend about an hour remixing it before I have to work on something else.

When I get closer to a finished product, I’ll upload it here for your listening pleasure.  In the mean time, you have to deal with my hip hop.

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Electric Tech-Hop

Over the weekend, my wife was awesome enough to let me take advantage of Native Instrument’s “Kompletely Insane Deal!” (Komplete 5 for a third of the price; my apologies if you miss it), loading my DAW with 65 gigs of professional-grade sounds.

To be honest, I’m a bit nervous about the complexity and potential of Absynth, Reactor, Massive, and most importantly, Kontakt, but that’s never stopped me before. And it didn’t! As soon as I had the samples loaded, I started pounding away at my keyboard, listening to the new sounds, and I must say, I was impressed. The stock sounds are of a quality I’ve never had on my computer, and I feel it will be quite awhile before I’m fighting with my software to get it to sound the way I want.

Speaking of sounding the way I want, as I was dabbling through Massive, I found a bass sound that I was completely inspired by, and I had to get the inspiration into Sonar ASAP.

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The drums are mostly a preset kit from Battery, with a single thing changed, bass from Massive, the guitar I recorded with Line 6′s Pod Farm, and the compton-esque lead is from the Kore Player.  It’s REALLY basic, and rough, but it marks a style of music that I’ve been unable to write, previously, so I’m excited.

Keep an eye out for the next steps, as I finish it.

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