composing

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Brandon Irwin has done a great job putting together the Churches videos I was doing music for.  Because he’s on a free account in Vimeo, though, he can only post one video a week, so… as he posts the videos, I’ll post them here.

This is the first video featuring my music (the second video in the series)…

ToddBishop from Brandon Thomas Irwin on Vimeo.

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Over the next few weeks, I plan on compiling my knowledge, both first and second hand, on (as the title suggests) guerilla / punk rock marketing for modern composers.  The information I’ll be given is freely available on the internet, but it’s either hard to find or adapted from other sources not intended for composers.

Also, this information can easily be adapted to any other field, creative or not, within reason, so please don’t feel like this is just for composers.

Finally, this series of entries will be updated as I do, and learn, more things.

So you fancy yourself a composer, huh? Or you want to be?  Awesome.  I’m not going to ask you why, or try to deter you in any way.  What I am going to tell you is it’s going to be hard. Movies are relying less and less on original music. it’s getting harder and harder to break into the video game industry, and as home recording is becoming more accessable, the independent music and sound category is getting saturated with people who want the same thing as you.  To write music.  So, it’s going to be hard.

Now, I can’t make you a better composer.  But I can show you where to start, and point you in the right direction.

Step 1: Establish an Online Presence

What, you expected some thing different? Maybe some thing that actually involves music?  Well, that’s coming, but as search engines base your ranking on the age of your site, the longer you’re online, the better.

  • Get your own domain. (Yes, that’s an acting blog, but the principals apply here.) You shouldn’t use MySpace, SoundClick, or any other social networking site as you only contact info.  Why? First off, not everyone has an account on those sites, and most of them require an account for contacting you. If you expect all of your potential clients to use MySpace to contact you, you’re shooting yourself in the foot.  Second, it’s unpforessional.  Think about this: which sounds more like I’m serious about my craft? “My website is MySpace.com/DaveMatney” or “My website is DaveMatney.Com“  Easy pick, and at less syllables and characters, it will flow off the tongue easier, and fit better on business cards and things like Twitter.  Also, my final thought on this is to pick something only you will have, like your name or a nickname you will ALWAYS use.  Once you set up this site, you should NEVER pull it down, as long as you’re trying to market yourself.
    • Build the best site you have access and ability to.  If you’re not comfortable with web design, graphic design, or photography, ask around; chances are, someone you know is and will be willing to help you for cheap or free.
  • Set up an email address with your new domain.  This is you business email. Use it for nothing else. Even if you have it redirect to GMail, hotmail, or something else, anyone that contacts you should send emails to, and recieve emails from, your business email.  Why?  Again, it just looks more professional.  Also, over the phone, explaining your email address is “Dave at Dave Matney dot com” is WAY easier than “Dave dot Matney dot UT at GMail dot com.” (the second email address doesn’t exist, but Dave.Matney@gmail does, and it isn’t me.)
  • Join every social networking site, and related internet forum, you come across.  Stick with a single username (I suggest the same one you used for your domain), link you own domain from them, and at least post a hello in the introduction threads.  Why?  Search Engine Optimization, first off. The more sites that link to your site, the higher you ranking.  Second, personal Search Engine Optimization.  What’s that?  Google Dave Matney.  At the time of this writing, all but two of those links were related to me. What does this do? When I introduce myself to someone, it becomes easier to find me.

Step 2: Prepare to Make Your Music Digital

Yeah, you’re right; this isn’t “write music,” either.  Why not?  One simple reason: people aren’t going to wait for you to “get ready.”  They’re going to want your music, and they’re going to want it immediately. They’re not going to wait for you to purchase software, hire musicians, record, digitize, and send it to them. In most situations, they’re not even going to pay you up front for your work; they’re going to expect you to have everything you need to make music for them, and get it to them.  That includes access to funds to print the score, hire and record an orchestra, if that’s the method you’re expecting to take.  For most of us, that’s not the kinda scratch we have laying around, so we’ve gotta figure something else out.

If you already have a system that works for you, then feel free to skip this step.  If you don’t, I’m not going to explain the absolute nitty gritty when other people already have. I am going to say that you don’t HAVE to write and record all of your music on a computer if you’re more comfortable with a piano, manuscript, and have access to a multi-track recorder.  Going that route may be easier or cheaper, given your experience and the amount of gear that you already have. But, if you’re totally new to this, start digital.

Also, whether it’s on a Mac or a PC doesn’t matter, anymore.  So stop arguing.

Step 3: Build Your Portfolio

This is the stage of the game I’m currently at.

Finally, you’re writing music!  So, what should you write?

Well, whether or not you’re planning to write music for role playing games, I don’t feel like it’s a stretch to say roleplaying games require the most musical versitilty. And, lucky for us, Patrick Gann, at RPGFan, has made a list of the types of music all RPGs have.

  • Overture (Opening)
  • Castle
  • Town
  • Field
  • Dungeon
  • Battle
  • Final Battle
  • March (Ending)

So, write that.

If you’re not the type to just write without a project, you’re not out of luck, you’re just out of easy options. Ask around for leads on independent films or video games that may need music, and check places like Craigslist, GameDev, and IndieGamer.  Contact them, offer to write music for them for free (explain you’re looking to build a portfolio), and hope.  You’ll send out far more emails than you’ll recieve replies, and you’ll recieve more replies saying they don’t want you to help them than you will people that are willing to accept a blind offer for free music (go figure).

This is the stage I suggest linking any and all previous band experience you have, if you have any.

A few things about building your portfolio:

  • The average person doesn’t hear beyond sound quality.  No matter how good your songs are, if they don’t sound good, people won’t think they are good.  Write the best quality music you can, using the best sounding microphones and VSTs you can afford (there are tons of great, free, VSTs that sound awesome, even if they’re somewhat limited.  I personally recommend Native Instruments’ Kore Player and Compilation Vol. 1.)
  • At this stage, never ask someone to pay you for your work. They’re doing you a favor, not the other way around.  In fact, offering to people to write music for them forever, for cheap or free, if they give you this one chance isn’t a bad negotiation tool. But, if they offer money, don’t turn them down.
  • Be appreciative.  No one owes you anything, so treat everyone fairly.  Be honest and up front about your skills, how fast you work, and your limitations. You’re not trying to sell anything, you’re just trying to build a portfolio and a reputation.
  • Ask for testimonies about working with you, and the quality of you work; it will give your website and portfolio credibility.

In closing, I hope this helps.  If you have any questions, comments, or suggestions, please contact me or leave a comment.

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Sorry for posting these so late. As for my weekly non-music update, with how busy I was over the weekend, I don’t have much to report.

Today’s links focus more on finances and freelancing than music, sound, or game design. Why? Because I think that most people starting in these fields don’t consider themselves freelancers, or don’t know where to look. In the future, watch for blogs, from me and probably others, based entirely on this idea.

Also, there’s a bit on writing; I would love to be a writer, and one day I may just do some writing other than what’s required for game design, but the reason I’m posting these links is because I feel they offer good advice for anyone within creative fields.

Expect future Weekly Weblinks to feature more on freelancing and business as well.

Also, I have a folder full of links for upcoming Recommended Readings, but I try to limit these (10 links today, and it feels right). If you want or need more information, don’t
hesitate to ask in the comments.

Game Design

  • Make Your Own Games. Tadhg Kelly compares gaming companies, both independent and corporate, and compares them to bands and orchestras. I feel this is a great article, but it misses the idea of jazz bands, and small just-for-fun classical ensembles, where they’re still driven by discipline and often have sheet music and such, but still have the chaotic and crazy that garage bands have. I feel his comparison should go as follows: bands are hobbiest programmers, jazz bands are the independent gaming studios (following just enough of the rules and midsets to make it work, but still taking risks without a safety net). (@ Gamasutra)
  • The Fatal Flaws of Flash Game Design. This article, by Erin Bell, is a grab bag of good game design (obviously) and freelance (not so obviously) tips for anyone starting out. (@ Gamasutra)

Business Related

Freelancing

Writing

  • Write When You Think You Can’t. When I first read this article, I thought it was ways for breaking writers block, which it obviously is. But then I reread it and noticed, at the
    top of the page, that it’s more about writing when you’ve never written before, and how to start. Good for anyone doing, or who wants to do, creative work. (@ Dumb Little Man)
  • Accept What Is – Don’t Judge as Good or Bad. I wish I’d read this yesterday. On Monday night, when Brandon and I were trying to speed-write a
    song, I wanted to give up because the piece wasn’t perfect. Then we laid it over the video, and it was everything we were hoping for. Often times, we’re shooting for something better than we need, and we let it bring us down, when really all we need to do is accept it. (@ ZenHabits)

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This Entry by Dave Matney, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

Breathe.  I can finally breathe again.  And sleep, at least for a little while.

I don’t remember much of this weekend, to be honest; starting Thursday at 7:00, I spent almost EVERY waking hour on music.  Fifty three hours, to be exact. Seven to ten Thursday at practice, ten to one after that on composing, six thirty Friday morning ‘til ten playing guitar behind my friend Perko for a local news show (we played probably less than 5 minutes on air, and even then the sound was pretty awful; we sounded great live, and on air you couldn’t tell), then after a quick lunch I spent the next six or seven hours troubleshooting my computer so I could then stay up ‘til one again working on music.  Saturday was straight through; seven AM to one AM.

Sunday I played guitar at church, then went home and had an unplanned break (my wife –who was in Idaho 2 hours away from me– was in the ER the night before, nothing major, and she was pretty much dead to the world in pain and on pain meds, so I hung out with my son. Then I was so exhausted I couldn’t stand up from laying on the floor; I don’t remember going to bed.)

Back to work on Monday, at 8 am, and when I got home at six thirty, I started pounding away at music, until 3 am. 3 out of 5 songs finished, and that’ll have to do.  1 song completely scrapped, and rewritten twice in the previous week, the last time started just before one am.

That was last night; back to work at 8 am this morning, and I think my body realized when I was done with my morning appointments that, hey, I don’t have an immediate deadline looming.  I don’t have anything that’s forcing me to keep going, so now I must rest.

And rest I will, just not yet.

So… what all came from this?

Churches – New York

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This track, I feel, is the best track of all the ones I worked on this weekend.  I feel I need to clarify that this isn’t the production track; I cut apart and spliced together a different version to go below the film, and later I’ll clean this up for my portfolio. Just not yet.

I wrote, programmed, and recorded everything in this track.

Churches – Florida 2

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This track was built over the weekend, using an idea I started six or so months ago.  Everything within it was written by me, except the drum march;  I don’t remember which Gershwin tune I took it from, but I found a few MIDI files of Gershwin marches, took one, cut up the snare part into a loop that I liked, layered another snare part on top of it, and threw a kick below it.  So… TECHNICALLY Gershwin wrote the march… but only as much as the original photographers design elementary school collages.

Churches – Florida 1

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With Brandon throwing out ideas left and right, I wrote and recorded this song in two hours, with the first notes being struck just before 1 AM.  It’s intentionally sloppy.  The drum parts are Midi loops by Groove Monkey.

To write these, I used Sonar LE, various parts of Native Instrument’s Komplete and their Kore Player, Line 6′s PODFarm, and Make Music’s Finale.

Please, critique these.  And I’ll let you know when the videos that they’re for make it online, if they ever do.

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It seems that every blog has a weekly roundup of sorts, posting related (or semi-related) links from around the web.  So, to give this blog validity, I think it’s a good idea to follow suit.

It’s been a busy week for me, as I’ve mentioned before: I’ve been staying up ’til midnight or later working on music for Brandon Irwin, got sick, built a fence (where, during clean up, I was able to source out a couple BEAUTIFULLY squeaky hinges), and got right back to writing music.  Game Design Concepts has taken a back seat to a heavy workload at my 9-5 (I’m taking a break from that, right now, just to write this), and PARPG and the GAME have followed suit against the approaching Churches deadline.

I can’t pretend it’s been all work, though, and to accent that, I present to you this weeks links.

Music to Listen To:

  • He Who Brings The Night. A sweet song I stumbled upon today, by Thomas J. Bergersen.  Give it a listen, and let him, and me, know what you think. ( @ nemesisII )
  • Peace Piece. A set of videos related to Peace Piece, by Bill Evans. I’d love to play piano like that, and I’d never heard a bowed vibraphone before. ( @ the music of sound )
  • Fun.  My brother, Steve, mentioned this band to me, claiming I wouldn’t like them because they’re too eclectic. (This’ll show him!) Fronted by Nate Ruess of the now-dead Format, this band is super… um… fun. ( @ Fun )

Music to Read About:

  • DRM is Dead.  In the early 2000s, I ripped all 200+ CDs I had onto my computer, trying to get with the times of moving to digital media, using Windows Media Player, which added DRM by default.  A few years later, those CDs were stolen, and the computer I was holding my music on died (the motherboard, anyway)… A few years after that, I hooked up the old hard drive to retrieve my old music and found the DRM had expired, and I could no longer use music that I rightly owned.  Long story short, if DRM  had never happened, I’d have a lot of music I’ll never have again.  This couldn’t come soon enough. ( @ Gizmodo )
  • Trent Reznor: What To Do as a New / Unknown Artist. The music industry has changed, and is changing; Nine Inch Nails’ frontman lays it all out how he feels new and unknown artists should do to get themselves out there. ( @ hypebot )
  • Why the Academy is Scaling Back Best Original Song.  Not only has the music industry changed, and DRM died, but the film industry is moving away from original compositions in favor of paying rights for popular songs. (Even when they don’t fit. I’m looking at you, 21 Guns, by Green Day, in Transformers 2).  John Piscitello sums it all up pretty nicely, and even throws in a Marylin Monroe video to spice things up. ( @ Film Composer Blog)

Game Design

And here I thouht I wouldn’t have anything useful to share. :)

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This Entry by Dave Matney, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

Things this last week have been hecktic, and as a result, I haven’t been able to get much music written.  Fighting my computer was just the icing on the destraction cake made of building a fence and getting sick.

To be honest, I’m pretty nervous I won’t get these done in time.   It’s my fault; I knew about the deadline for quite awhile, and should have been writing for it, but it’s tough to write for something without knowing what Brandon wants.  Stll, it’s my fault.

Anyway, to keep up with the trend of posting progress tracks, here goes:

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The previous version of this felt a little weird, so I tightened up the timing; less emphasis on the swing.  Also, I changed the bass, added a second drum track, layered the piano track with a honkytonk piano, and added a bridge of sorts.

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This one’s taken up most of my time, lately, ’cause I want it to be amazing.  The previous version had a solid foundation to build on, so I did.  I’ve added what I call “indie drums”, which I think work well but need a bit of refining, as well as strings.  Most importantly, I added a bit of random-seeming sound effects (it’s the sound of a ZIP drive rewinding layered over an old toy robot) that I think will add something, if only I can get them mixed right.

Anyway, let me know what you think; I’m always up for critiques.

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This Entry, Florida 1.1 by Dave Matney, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

For the record, I’m absolutely loving life, and having a place that I can upload examples of what I’m working on.  So far, though, all I’ve uploaded are general ideas that I haven’t fleshed out; this one’s not really going to change that, either.  Sorry.

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This is the third track in the Churches series (two per location).  Brandon wanted something happy, and the song he featured had a piano over a hip-hop beat. I’m not to positive on the tuba; I thought about adding more horns, but my samples aren’t that great, and I don’t have the time to make them sound that good.  So, the tuba might go. I’m sure real bass and real guitar will make an appearance in this, as well.

Without the Electric Tech-Hop piece, I don’t know how well I would have been able to write this beat, either, so it’s good that my random pieces can count as some sort of practice.

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Music Portfolio

I added a music portfolio to the site, officially moving everything away from MySpace.  Check it out.

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This Entry, Track One by Dave Matney, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

My buddy Brandon has some sweet projects coming up in the next little while, and he’s asked me to write music for them.  This is one track that I’m working on for it.  It’s slow, and somber, and right now only has two instruments, but I think you can get a general feel for where it’s headed.

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I promise, I won’t update nearly this often in the future.

Last night I got around to playing with the electric hip hop beat I was working on.  I doubled the bass track with a stock Kore Player bass, and I cleaned up the guitar.  Also, I (accidentally) changed the lead synth sound, and I don’t like it as much.

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If I’m lucky, tonight I’ll add some more to it.

Also, I’ve been pounding away at remixing a PARPG track that Matt Becker wrote.  He did a good job with it, capturing the desolation and depression we asked for.  He did such a good job, in fact, that I can only spend about an hour remixing it before I have to work on something else.

When I get closer to a finished product, I’ll upload it here for your listening pleasure.  In the mean time, you have to deal with my hip hop.

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