One Hour Audio

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One Hour Audio pt. 2

Tonight’s One Hour Audio was a bit of a disappointment, at least to me. A bad choice of synths to work with, a major key (C Major at that… the cheesiest of all keys), and an attempt at something with a little more structure all lead up to me writing something I’m pretty sure will hit the scrap pile.

As always, let me know what you think.

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One Hour Audio pt. 1

So, I’ve finally decided that I should stop putting things off, and start practicing my composition. Like all things, composition can only get better from practice, right?

The reason I’ve finally given in to what I know I SHOULD do is the Global Game Jam, which is coming up in almost exactly a month from today. I’ve got to be fast for that, especially given that I’ll be one of few composers, if not the only one, available for that event, and I suspect I’ll be approached by more than one group to make music for their games.

Also, in composing, I’ve heard that you get paid by project, not by hour you put into something (which makes sense), so the less time you can spend on each project, the more you can make in the long run.

So, I gave myself an hour to start from scratch and write everything I could on one idea, followed by 10 minutes to do final arranging, mixing, and mastering. It was chaotic, loop based, and, overall, turned into something I could probably use in the future with a little refining.

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Let me know what you think.

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