Last night was the last IGDA SLC meeting of the year, called Final Burn 2009. It was awesome, to tell you the truth (vazor agrees, and gives a pretty decent run down of the night, here). Though it was only my second IGDA meet and greet, I felt like people were starting to get to know who I was, and I was really happy that the openness of the event (unlike the last one I was at, where we all sat at a single, long, table) really helped me meet people. Unfortunately, I didn’t play any of the games that were available, mainly because I was busy interacting with everyone that was there.
My personal friends Alexis and Christopher came, as well, and I thought everyone was really open and receptive to them, considering neither of them have expressed any real interest in being in the video game industries. (Christopher was even invited to be part of a smaller group of people that tests tabletop games, and I personally hope he takes them up on it.) Also, Alexis and Jacob were able to meet, face to face, instead of just seeing names in the MonkeyEgg forum. If only Squink could have made it, too.
The more time I spend getting to know the local game dev community, the more I’m glad that I’m working toward being part of it.
Speaking of being part of it; in January, the Global Game Jam is happening, and there will be an SLC portion of it, which I hope to be able to attend and write music for; finally, GEEX is coming back to SLC next summer, and will have a Game-in-a-Day competition, which I also hope to be part of. Guess I need to get on the ball, practicing my speed-writing.


