Silent Hill 3 Redub

Over the next little while, I’ll probably be posting quite a few sound design videos, as I get things together for my demo reel.  Uploading them early gives me a chance to take any constructive criticism I receive and apply it to the sound design before I render a final version of my reel, and I feel like it gives me the best chance for success in the long run.

My first video is a redub of the 38th cut scene in Silent Hill 3.  In the video, the protagonist, Heather, finds an unconnected payphone ringing in a rusty locker… This is only 30 seconds long, but that’s all I need for what I’ll be using it for.

This is my first attempt at hosting anything on Vimeo, as well as my first rendered video with Sony Vegas Movie Studio HD Platinum 10.0 (Seriously, Sony… shorter software titles PLEASE), and my first use of the free convolution reverb plugin SIR, AND the first thing I mixed / mastered on my new Tannoy 601p monitors.  I’m not entirely sold on the particular impulse I used in the locker, so that may change as I get closer to my finalized reel.

So, without further interruption, I present my SH3 Redub.

Silent Hill 3 Redub from Dave Matney on Vimeo.

Constructive criticism is encouraged and appreciated.

Related posts:

  1. Dynamic Interference Sound Design Challenge #1
  2. Social Sound Design Challenge #1
  3. Global Game Jam, 2010
  4. Oh, wow… you’re still here.
  5. XACTing Siphon Spirit

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